πŸ“ˆ Dynamic Economy System

The Sanctum economy is event-driven, meaning prices and trade opportunities change depending on what happens in the wider world of Ocara.

Instead of static prices, the economy reacts to supply, demand, disasters, and world events.


🌾 Regional Events

Events may occur in any nation of Ocara and directly influence resources.

Example: Drought

A drought strikes Torksey during Spring or Summer.

Effects:

  • Crops fail across the region

  • Food becomes scarce

  • Wheat, carrots, and potatoes increase in value

  • Shop prices rise temporarily


Example: Exceptional Harvest

A region experiences an extremely successful harvest.

Effects:

  • Food supply increases

  • Crop prices temporarily drop

  • Trading food becomes less profitable


πŸ—οΈ World Recovery Events

Some disasters create community-wide rebuilding efforts.

Example:

An earthquake in Harwick damages several cities.

A reconstruction effort is announced.

Players are asked to contribute materials such as:

  • Wood

  • Stone

  • Building blocks

Rewards are distributed based on contribution.

Contribution
Reward

Small

Basic rewards

Medium

Better rewards

Large

Rare or event rewards

These events encourage cooperation between players and allow the community to influence the world.


πŸ“Š Economy Impact

Because events happen regularly:

  • Shop prices may change

  • Rare items may appear

  • Some materials become temporarily valuable

Players who follow events closely can take advantage of changing markets.

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