🌿Seasons

Our Survival world uses a full season + calendar + temperature system. That means the environment changes over time: day length shifts through the year, crops grow differently per season, weather patterns change, and you’ll occasionally see seasonal ambience (particles + special holiday events).


What you can expect

🌿 Four seasons

Seasons cycle automatically:

  • Spring → greener vibe + more life

  • Summer → hottest season + faster farming outdoors

  • Fall → cooler days + autumn atmosphere

  • Winter → cold temperatures + snow/ice mechanics

Seasons are designed to feel immersive without damaging the world (no permanent biome edits).


📅 Calendar & Day/Night length

We run an in-game calendar with real months and weekday names. Each month has its own day/night length, so the “feel” of time changes across the year.

Examples from our setup:

  • January: 11 min day / 21 min night

  • April: 16 min day / 16 min night

  • July: 21 min day / 11 min night

  • December: 13 min day / 19 min night

So winters have long nights, summers have long days.

Season start dates:

  • Spring: March 4

  • Summer: June 4

  • Fall: September 4

  • Winter: December 4

⏳ Season length

Each season lasts about 2 real-life days on our server. After that, it smoothly transitions into the next season (Spring → Summer → Fall → Winter).


🌡️ Temperature system

Temperature updates continuously while you play. Your environment matters:

  • Season base temperature changes (winter is cold, summer is hot)

  • Weather can cool things down (rain/storm)

  • Height affects temperature (higher = colder)

  • Nearby heat/cold sources affect you (torches, campfires, lava, ice, nether portals, etc.)

  • Some armor gives insulation (leather helps more than heavy armor)

Extreme temperatures can cause effects (server-config dependent), like hunger/slowness, and very low temps can lead to freezing.

You’ll see your current temperature in the actionbar.


🌾 Farming changes (seasonal growth)

Many crops have season-based growth speed, especially outdoors.

Example rules you’ll notice:

  • Summer: fastest growth outside (great for farming)

  • Spring: decent growth outside

  • Fall: slightly slower outside

  • Winter: outdoor growth can stop (greenhouse/indoor farming still works)

“Indoor” farming stays more consistent, but some seasons may require stable light to keep growth going.

Crops affected include (among others): Wheat, Beetroot, Carrots, Potatoes, Melon/Pumpkin stems, Bamboo, Cocoa, Sugar Cane, Sweet Berry Bush, Cactus, Nether Wart.


🌧️ Weather behavior by season

Weather cycles are seasonal:

  • Winter & Fall: increased chance of extra downfall (more rainy/snowy vibes)

  • Summer: typically less natural downfall (drier feeling)


✨ Seasonal ambience (particles & visuals)

We use seasonal particles for atmosphere, for example:

  • Fall: falling leaves

  • Spring/Summer: fireflies

  • Summer: rare shooting stars

  • Winter: night spark effects + cold breath visuals when it’s cold

Some seasonal leaf visuals can also appear (client-side visuals only).


❄️ Snow & ice mechanics

Winter can bring snow and ice behavior:

  • Snow placement and snow-on-leaves can be enabled

  • Ice/snow cleanup and protection rules are in place to keep things smooth and safe

  • Natural snow is preserved where possible


🎉 Holiday events

During specific real-world dates, seasonal events can trigger with special effects and loot:

  • Christmas (25/12–28/12): village presents + festive night ambience

  • New Year (1/1): village fireworks celebrations

  • Halloween (31/10–2/11): spooky nights and special mobs

  • Easter (20/4–24/4): egg hunting + themed spawns

These events are meant to be fun extras and don’t permanently change your world.


🧭 Tips for players

  • Build a greenhouse or indoor farm if you want reliable year-round crops.

  • In winter, bring heat sources (torches/campfires) if you’re exploring long distances.

  • In summer, avoid overheating in hot biomes—water and shade help.

  • If you’re farming for profit, summer is your best season.


Admin note (for staff)

Seasons can be set per world using the RealisticSeasons command system (e.g. setting Spring to start the cycle). The calendar and temperature system activate automatically when seasons are enabled for a world.

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